News
In an interview with IGN, Donkey Kong Bananza director Kazuya Takahashi and producer Kenta Motokura ( Super Mario Odyssey ’s ...
It's the first internally developed Donkey Kong game since 2004's Jungle Beat.
After spending over a decade as a plus one to Mario’s many parties and sports outings, Donkey Kong is back to leading star ...
The creation of Donkey Kong Bananza started with destruction. “What we were really going for was this gameplay experience ...
Donkey Kong Bananza is the next big thing from Nintendo, and it's not going to be long before we're smashing the ground and ...
When Donkey Kong Bananza was first announced, speculation immediately set in that it was being made by the same team that ...
Explore more
Nintendo fans have been drawing comparisons between Donkey Kong Bananza and Wreck-It Ralph, but are these connections just a coincidence?
We spoke with with Kenta Motokura, producer on Nintendo Switch 2 exclusive Donkey Kong Bananza, and Kazuya Takahashi, the game's director, about everything Donkey Kong: behind-the-scenes development, ...
Takahashi does clarify that their interest in the console went beyond mere processing power; the game makes use of aspects ...
A lengthy Donkey Kong Bananza interview reveals surprising details about its director and how the game first came to be.
Motokura recounts meeting with Shigeru Miyamoto who spoke of DK's "unique actions" like the hand slap, and Koizumi, who directed Donkey Kong Jungle Beat, felt that Donkey Kong's "longer, stronger arms ...
Kazuya Takahashi, who is the director of Donkey Kong Banaza, added to this thought by stating: ...
Some results have been hidden because they may be inaccessible to you
Show inaccessible results