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How square is my square?" This type of problem, and the algorithm for solving it, is similar to those taught today — except that four millennia ago, the method was worked out entirely geometrically.
That means the theory could receive support from future experiments, and potentially contribute to a more united approach to physics as a whole.
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Physics Kinematics in 2D and 3D using vectors - MSN
Physics and Python stuff. Most of the videos here are either adapted from class lectures or solving physics problems. I really like to use numerical calculations without all the fancy programming ...
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