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During this year’s CEDEC in Japan, AUTOMATON had the opportunity to chat with Clair Obscur: Expedition 33 creative director ...
Expedition 33 director Guillaume Broche explains that all of the really sad endings were designed to make you hurt.
Clair Obscur: Expedition 33 wasn't quite made by "just 30" people, as is often repeated—both Sandfall and Kepler credit ...
There are plenty of cool turn-based JRPGs out there, but they've got a long way to go to become mainstream again.
Of course, Clair Obscur director Guillaume Broche has been outspoken about his appreciation for Japanese RPGs; the game simply wouldn't exist as it does without taking inspiration from, er, those that ...
Speaking to Autmaton, Clair Obscur: Expedition 33 lead programmer and creative director Tom Guillermin was asked about future ...
Clair Obscur Expedition 33 studio Sandfall Interactive “is just the right size” to build a turn-based RPG, its lead ...
Sanfall Interactive will not be expanding its team size after the success of Clair Obscur: Expedition 33 as the team is the "right size".
There are no plans to expand Sandfall Interactive despite the success of its debut game Clair Obscur: Expedition 33. That’s ...
Five years later, during the pandemic lockdown, she saw a Reddit post from video game developer Guillaume Broche, an alumnus of France’s games mega-publisher Ubisoft, looking for voice actresses.
Clair Obscur: Expedition 33 actor Charlie Cox has vowed to play the game after all the praise he's received, despite only ...
Expedition 33 creative director Guillaume Broche in an interview with Automaton believes there is still a [...] ...