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Secure an appropriate classroom space well in advance: Board games require physical space and flexibility. Traditional lecture halls often aren’t conducive to group-based, interactive play. Look for ...
This publication is one of the deliverables of the Shared Educational Resources and Technology (SERT) Initiative, a project ...
Event Description Join us for a fun and energizing 90-minute Facilitating Learning Online (FLO) workshop to explore innovative course design ideas. Although EdTech and video games have vastly ...
About the Panel In a season once defined by sunshine and rest, summer in British Columbia now brings an ever-present reminder of the climate crisis: wildfires that threaten landscapes, communities, ...
Ethical exploration can also happen through hands-on inquiry like identifying bias in AI-generated content or reflecting on how GenAI might disrupt learning, creativity, or relationships. Even ...
Post by 2020–2021 BCcampus Research Fellow Elle Ting instructional associate at Vancouver Community College’s Centre of Teaching, Learning, and Research. Read Elle’s first post. The creation of the ...
The following is an excerpt from Pulling Together: A Guide for Front-Line Staff, Student Services, and Advisors by Ian Cull, Robert L. A. Hancock, Stephanie McKeown, Michelle Pidgeon, and Adrienne ...
In the midst of the rapid emergence of generative artificial intelligence (AI) technologies—also known as GenAI—like many educators, I find myself both excited and nervous as I gear up for a new ...
In the evolving post-secondary landscape, open education has emerged as a transformative force, reshaping traditional paradigms and fostering a more inclusive and accessible learning environment.
Since 2012, the Ministry of Advanced Education, Skills and Training has funded B.C. open education initiatives and tasked BCcampus with managing them. BCcampus Open Education’s goal is to provide ...
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