News

Author Robert Oakes will host a new set of tours, "Strange Fancies" at Herman Melville's Arrowhead, Aug. 15 and Aug. 29. The tour focuses on the influence of folklore and ...
Hot on the heels of Ghost of Yotei’s very own State of Play showcase, we sat down for a chat with creative directors Nate Fox and Jason Connell to talk about what we saw of Sucker Punch’s ...
Sucker Punch clarifies whether or not a popular feature will also be making the transition to Ghost of Yotei when it launches later this year.
It's a good thing, then, that the team has Ghost of Yotei to apply some learnings to. Fox admits that Ghost of Tsushima suffers from pacing issues, particularly in exploration and mini-game segments.
The map in Ghost of Yotei will be similar in size to the one in Ghost of Tsushima, but the developers have made sure that the exploration experience is quite different.
Ghost of Yotei developer Sucker Punch has revealed in a brand new interview roughly how long it will take to finish the game.
Probably around 25 hours, if the average time it took players to complete Ghost of Tsushima is anything to go by – and judging by Connell's own words, it certainly is.
Sucker Punch expects Ghost of Yotei to take roughly the same length of time to beat as it did Ghost of Tsushima, which was in the region of 25 hours for the main story alone.
To commemorate the acclaimed Ghost of Tsushima’s fifth anniversary, developer Sucker Punch offers a free reward to help players celebrate.
Ghost of Yotei is heading our way this October, but why did the developers decide to scrap Jin Sakai? Devs explain!
But Ghost of Tsushima offers pockets of respite in the form of brief segments, namely hot-spring soaks that increase Jin's health capacity and provide short bits of dialogue about the game's story.