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In an interview with IGN, Donkey Kong Bananza director Kazuya Takahashi and producer Kenta Motokura ( Super Mario Odyssey ’s ...
The creation of Donkey Kong Bananza started with destruction. “What we were really going for was this gameplay experience ...
The first thing players will notice upon booting up Donkey Kong Bananza is that its titular ape looks pretty different.
Donkey Kong Bananza was originally in development for the Nintendo Switch before development of the project was moved to the ...
Takahashi does clarify that their interest in the console went beyond mere processing power; the game makes use of aspects ...
Kazuya Takahashi, who is the director of Donkey Kong Banaza, added to this thought by stating: ...
It's the first internally developed Donkey Kong game since 2004's Jungle Beat.
Donkey Kong Bananza, launching next week, is a Switch 2 exclusive. But that wasn’t always the case. According to Nintendo, it was originally conceived as a Switch 1 title.
A lengthy Donkey Kong Bananza interview reveals surprising details about its director and how the game first came to be.
Nintendo has revealed in a new interview with IGN that Donkey Kong Bananza was originally planned for the Switch 1.
One of Nintendo's most prolific creators, Koizumi has worked on every major Mario 3D platformer the company has made, acting as assistant director on Super Mario 64, director of Super Mario Sunshine ...
Donkey Kong Bananza is the next big thing from Nintendo, and it's not going to be long before we're smashing the ground and ...