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In an interview with IGN, Donkey Kong Bananza director Kazuya Takahashi and producer Kenta Motokura ( Super Mario Odyssey ’s ...
The creation of Donkey Kong Bananza started with destruction. “What we were really going for was this gameplay experience ...
The first thing players will notice upon booting up Donkey Kong Bananza is that its titular ape looks pretty different.
Donkey Kong Bananza was originally in development for the Nintendo Switch before development of the project was moved to the ...
Takahashi does clarify that their interest in the console went beyond mere processing power; the game makes use of aspects ...
Kazuya Takahashi, who is the director of Donkey Kong Banaza, added to this thought by stating: ...
It's the first internally developed Donkey Kong game since 2004's Jungle Beat.
Donkey Kong Bananza, launching next week, is a Switch 2 exclusive. But that wasn’t always the case. According to Nintendo, it was originally conceived as a Switch 1 title.
Nintendo has finally confirmed the development team behind Donkey Kong Bananza — and as many fans had suspected, the upcoming ...
A lengthy Donkey Kong Bananza interview reveals surprising details about its director and how the game first came to be.
Players who bought the Nintendo Switch 2 with the laser focus of playing Nintendo’s exclusive titles may have been ...
Nintendo has revealed in a new interview with IGN that Donkey Kong Bananza was originally planned for the Switch 1.