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In an interview with IGN, Donkey Kong Bananza director Kazuya Takahashi and producer Kenta Motokura ( Super Mario Odyssey ’s ...
The creation of Donkey Kong Bananza started with destruction. “What we were really going for was this gameplay experience ...
The first thing players will notice upon booting up Donkey Kong Bananza is that its titular ape looks pretty different.
It's the first internally developed Donkey Kong game since 2004's Jungle Beat.
There’s a huge possibility that Nintendo doesn’t really care. Fans have continued to wonder why Pauline is only a thirteen ...
A lengthy Donkey Kong Bananza interview reveals surprising details about its director and how the game first came to be.
Donkey Kong Bananza was originally in development for the Nintendo Switch before development of the project was moved to the ...
Takahashi does clarify that their interest in the console went beyond mere processing power; the game makes use of aspects ...
When Donkey Kong Bananza was first announced, speculation immediately set in that it was being made by the same team that ...
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Nintendo is keeping Donkey Kong's age in upcoming Switch 2 platformer Bananza under wraps for now, because this bit of mystery is "good fodder" for theories.
Kazuya Takahashi, who is the director of Donkey Kong Banaza, added to this thought by stating: ...
One of Nintendo's most prolific creators, Koizumi has worked on every major Mario 3D platformer the company has made, acting as assistant director on Super Mario 64, director of Super Mario Sunshine ...
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