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In an interview with IGN, Donkey Kong Bananza director Kazuya Takahashi and producer Kenta Motokura ( Super Mario Odyssey ’s ...
The first thing players will notice upon booting up Donkey Kong Bananza is that its titular ape looks pretty different.
The creation of Donkey Kong Bananza started with destruction. “What we were really going for was this gameplay experience ...
It's the first internally developed Donkey Kong game since 2004's Jungle Beat.
A lengthy Donkey Kong Bananza interview reveals surprising details about its director and how the game first came to be.
Takahashi does clarify that their interest in the console went beyond mere processing power; the game makes use of aspects ...
Donkey Kong Bananza is the next big thing from Nintendo, and it's not going to be long before we're smashing the ground and ...
There’s a huge possibility that Nintendo doesn’t really care. Fans have continued to wonder why Pauline is only a thirteen ...
The team behind the fan-favourite Super Mario Odyssey tells us about the pivot to DK, Switch 2-powered environmental ...
One of Nintendo's most prolific creators, Koizumi has worked on every major Mario 3D platformer the company has made, acting as assistant director on Super Mario 64, director of Super Mario Sunshine ...
Motokura recounts meeting with Shigeru Miyamoto who spoke of DK's "unique actions" like the hand slap, and Koizumi, who directed Donkey Kong Jungle Beat, felt that Donkey Kong's "longer, stronger arms ...
Nintendo fans have been drawing comparisons between Donkey Kong Bananza and Wreck-It Ralph, but are these connections just a coincidence?
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