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The creation of Donkey Kong Bananza started with destruction. “What we were really going for was this gameplay experience ...
Pauline is gaming’s original damsel in distress, captured by Donkey Kong as a guy with a hammer dodges barrels and climbs ...
After spending over a decade as a plus one to Mario’s many parties and sports outings, Donkey Kong is back to leading star ...
It's the first internally developed Donkey Kong game since 2004's Jungle Beat.
When Donkey Kong Bananza was first announced, speculation immediately set in that it was being made by the same team that ...
A lengthy Donkey Kong Bananza interview reveals surprising details about its director and how the game first came to be.
Takahashi does clarify that their interest in the console went beyond mere processing power; the game makes use of aspects ...
We spoke with with Kenta Motokura, producer on Nintendo Switch 2 exclusive Donkey Kong Bananza, and Kazuya Takahashi, the game's director, about everything Donkey Kong: behind-the-scenes development, ...
Motokura recounts meeting with Shigeru Miyamoto who spoke of DK's "unique actions" like the hand slap, and Koizumi, who directed Donkey Kong Jungle Beat, felt that Donkey Kong's "longer, stronger arms ...
Kazuya Takahashi, who is the director of Donkey Kong Banaza, added to this thought by stating: ...
Players who bought the Nintendo Switch 2 with the laser focus of playing Nintendo’s exclusive titles may have been ...
Just like Super Mario Odyssey's Power Moons, Donkey Kong Bananza has lots of collectibles, mainly Golden Bananas. Although, ...
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