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In an interview with IGN, Donkey Kong Bananza director Kazuya Takahashi and producer Kenta Motokura ( Super Mario Odyssey ’s ...
The creation of Donkey Kong Bananza started with destruction. “What we were really going for was this gameplay experience ...
The first thing players will notice upon booting up Donkey Kong Bananza is that its titular ape looks pretty different.
There’s a huge possibility that Nintendo doesn’t really care. Fans have continued to wonder why Pauline is only a thirteen ...
It's the first internally developed Donkey Kong game since 2004's Jungle Beat.
When Donkey Kong Bananza was first announced, speculation immediately set in that it was being made by the same team that ...
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TheGamer on MSNDonkey Kong's Age In Bananza Is Being Kept Quiet To Fuel Fan TheoriesNintendo is keeping quiet when it comes to Donkey Kong's age in Bananza, claiming, it's "good fodder" for theorists".
One of Nintendo's most prolific creators, Koizumi has worked on every major Mario 3D platformer the company has made, acting as assistant director on Super Mario 64, director of Super Mario Sunshine ...
A lengthy Donkey Kong Bananza interview reveals surprising details about its director and how the game first came to be.
Takahashi does clarify that their interest in the console went beyond mere processing power; the game makes use of aspects ...
After playing Donkey Kong Bananza, it sure seems like the game is a prequel to Super Mario Odyssey, and the DK series as a ...
As Donkey Kong, you can punch forward, upward, and downward, each with a different face button. You’ll rip out a chunk of the ...
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