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During this year’s CEDEC in Japan, AUTOMATON had the opportunity to chat with Clair Obscur: Expedition 33 creative director ...
Expedition 33 director Guillaume Broche explains that all of the really sad endings were designed to make you hurt.
Expedition 33 is a huge jRPG success, but the game's developers don't believe their creation has completely overcome players' ...
Clair Obscur: Expedition 33 wasn't quite made by "just 30" people, as is often repeated—both Sandfall and Kepler credit ...
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TheGamer on MSNClair Obscur: Expedition 33 Devs Think There's Still A Prejudice Against Turn-Based JRPGsThere are plenty of cool turn-based JRPGs out there, but they've got a long way to go to become mainstream again.
Of course, Clair Obscur director Guillaume Broche has been outspoken about his appreciation for Japanese RPGs; the game simply wouldn't exist as it does without taking inspiration from, er, those that ...
Expedition 33 has surpassed more than 100,000 „overwhelmingly positive” reviews on Steam. Despite the huge success, the ...
Clair Obscur: Expedition 33 developer Sandfall Interactive has revealed whether it plans to expand in the future in the wake ...
Speaking to Autmaton, Clair Obscur: Expedition 33 lead programmer and creative director Tom Guillermin was asked about future ...
Clair Obscur Expedition 33 studio Sandfall Interactive “is just the right size” to build a turn-based RPG, its lead ...
There are no plans to expand Sandfall Interactive despite the success of its debut game Clair Obscur: Expedition 33. That’s ...
Expedition 33 creative director Guillaume Broche in an interview with Automaton believes there is still a [...] ...
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